A prototype of a digital rehabilitation tool for patients with impaired balance and motion control, achieved by combining the potential offered by the Unity Game Engine and the Microsoft Kinect V2. In detail, the purpose of this game-oriented application, named Hell of Balance, is to assess balance improvement and rehabilitation, by letting the patients practice in an efficient and motivational way.
This application was developed as part of the final project for the Healthcare Technology course offered by DTU during the A.Y. 2017/18.
Another cool exercise carried out to practice with the Unity – Kinect integration was developing a revised version of the famous retro game Space Shooter, where hand gestures fully replaced the keyboard to control the spaceship.
Links
- Source code: Github repository